Chetface.gif (25KB) 752x480x256>>>
This is a close-up shot of Chester in the short animation I was working on with Lisa Kuprijanow.
Ball.gif (35KB) 752x480x256>>>
The whole view of Chet and Pooch in action. Pooch gets quite the charge out of retrieving small, bouncy, rubber balls.
Ball2.gif (35KB) 752x480x256>>>
Chet and Pooch disagree. Whatever could be the matter?
Tophat.gif (26KB) 307x277x256>>>
For my demotape I animated a caricature of myself introducing the video. Chee, someday I'm gonna have to get myself
a hat like that.
DHB.gif (12KB) 307x277x256>>>
Here's a good running pose for DHB, or as he's otherwise know as: Deleriously Happy Bunny.
BWtalk.gif (29KB) 412x480x16>>>
This is a frame from the first sequence that I used an actual voice track. BW talks! -Easy
enough to do. Problem is you can't get him to shut up.
Jester.gif (30KB) 371x480x16>>>
One project I worked on in my animation class was to put this little clown through his paces.
Pretty cool. Not just anyone can juggle a cat, a knife, a bomb, and a torch all at once.
Frnzyanm.gif (22KB) 581x480x16>>>
You may recognize this pose from the color version I did. Well, this is the actual frame from the animation
Frenzy appeared in.
The Graphic Utilities' Site & Version FAQ
Included in this zipfile: Retribut.sec, Readme.txt, and Flick.exe.
Instructions on how to view the animation are included in the readme file.
This animation was originally created on an Amiga using Deluxepaint IV. I've
since changed it around to run under the Disney Animation Studio (which is where
the Flick.exe program comes in. This should run just fine on any IBM pc clone
through the DOS prompt. I could be wrong though. If you have any difficulties,
let me know and I'll see if it's a problem I can fix at this end. When running,
the animation uses 1437 k of memory, though the execute file does recognize
expanded memory. Resolution is 320x200x256. Running time is 01:23:03.
Retrbfli.zip
(246 KB)This is the .fli converted version of the original Retribution animation.
For those having difficulties with the original version of Retribution, this
should be a bit more friendly.
Included in this zipfile: Chetwalk.flc, and Readme.txt
Chetwalk.zip This is the second animation file I've uploaded for viewing.
This is a 53kb zipfile of a simple walk cycle. Watch Chester Fox walk forever! It's
unique from my other animation so far in the fact that it was created entirely from a pencil
animation. As such it looks and animates a lot better than Retribution.
Whoah!!.zip (38 KB)Whoah!!.zip is a converted animation that I originally
created using the Disney Animation Studio on a lowly 286 system. It's a fun little animation
that I did one afternoon during my Pascal class (don't tell anyone!) and colored over the next
day or so. Is it obvious my fondness for the Roadrunner cartoons?
TheZip.zip (58 KB)TheZip.zip is an animation I did on the Amiga 3000.
It's pretty simplistic and was never cleaned up too much, but it's got a spark and vitality
that I enjoy.
observin.zip
Oh yeah! I finally got this puppy finished. Looks mighty cool too.
Very large though, -871 KB zipped, 2912 KB unzipped, so this may take awhile to download. On the plus
side though, it IS in .flc format, so it should run fairly stable on most systems out there.
This animation is actually something of a breakthrough for me, because it's the first time I've been
able to take an entirely hand drawn animation, color it on the computer, and then fix it up so that it
runs properly ON a computer. I feel vindicated that the process works. As for what that process entails, that's
too long and boring to describe online, but I'll say something about it in the text file included with the
zip file.
So sit back and enjoy! Chester Fox goes observing!
Cattonic.zip